![]() ![]() ![]() You need to protect you tanks and support them with infrantry to prevent crouching AT infrantry getting near. However, medium tanks can be steamrolled bu heavier tanks, but a medium tank can also take out a heavier tank by flanking it and even the cheapest infrantry units in the game have ability to take out even the heaviest tanks with AT grenades. You win the wars with infrantry, which are able to capture and hold points, but infrantry can be slaughtered easily with AA tanks aka "infrantry killers" that are countered with medium tanks. However one of the greatest deatures in MoW:AS2 is its balance between tanks and infrantry: You still have all the basic fortifications, like sandbags, mines and tank traps. However, the MoW:AS2 lacks basebuilding features, like building a buildings that produce units. In short, GoH will look, feel and run better than AS2.I like it's more realistic features, like the penetration mechanic, ablity to control singlesoldier, having inventory with every unit, ability to direct control units and all the other great features of the MoW series. Single Player missions are based on battle reports and veterans’ stories, delivering authenticity to the maximum extent possible." "All the maps and locations have been painstakingly recreated after thorough research from WWII documents combined with satellite and period photo-reconnaissance data. Yes, now GoH has "only" Germans and Russians but CtA: GoH will contain a lot of vehicles which you can't find in other WW2 games or DLCs or they are very rare. GoH will get more factions as DLCs in future. You will enjoy historical missions and Dynamic Campaign Generator. ![]() All assets in GoH are made from scratch so everything that you can see on screenshots or will see in CtA: GoH it's new, like textures, models sounds and so on. GoH will offer many new features like start and stop an engine, smoke dischargers on vehicles, new flight model. GoH has focused on realism such as amour penetration, vehicles and soldiers armament, skins, etc. GoH is historically accurate, so missions will be not repetitive like in AS2. ![]()
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